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CONCEPT
This mission was initially developed in Unity and later recreated in Unreal Engine 5 to challenge myself and enhance my scripting and level design skills.
My goal was to create a purely stealth-based mission, focusing on the experience of escaping from a hijacked spaceship without any combat.
Paper Design of both sequences


GAMEPLAY ELEMENTS
Using Unreal Engines blueprints, I was able to recreate better gameplay elements:
Dialogue
Doors and Keycards
AI path
Death triggers
Item Pickup
Camera cinematic
Mini map

Kill Trigger

AI death

Catching player

Kill Trigger
WALKTHROUGH
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