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ZERO-CONTACT

A SINGLE PLAYER STLEATH MISSION 
Made With Unreal Engine 5

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CONCEPT

This mission was initially developed in Unity and later recreated in Unreal Engine 5 to challenge myself and enhance my scripting and level design skills.

My goal was to create a purely stealth-based mission, focusing on the experience of escaping from a hijacked spaceship without any combat.

Paper Design of both sequences

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GAMEPLAY ELEMENTS

Using Unreal Engines blueprints, I was able to recreate better gameplay elements:

Dialogue

Doors and Keycards

AI path 

Death triggers

Item Pickup

Camera cinematic

Mini map

WALKTHROUGH
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